A pre-edit is when say you’re attempting to place a wall, but its already edited. It results in a huge annoyance for when you’re trying to lay down some structures and accidentally inserting the last thing that you just used as well.
It should be an option to toggle this off so that we can start with a blank slate. Reportedly this is actually something that Epic Games is looking into, but whether or not they will implement it, is still unknown.
Another cool thing under this point would be the option for pre-selected structures. Yeah, it takes away from the building on the go aspect, but how cool would it be if you could immediately throw down a fort to hide in without having to be a warrior and an architect at the same time.
A lot of PC gamers on Fortnite have preferred keys on their keyboard that they set-up ahead of time to function for their weapons. What Fortnite should include across all platforms is more customization when it comes down to a specific weapon choice.
As I’m sure you know from playing when you pick up weapons and items they load from left to right and to move them around mid-battle can be frustrating. It also absorbs a lot of time that could be used actually enjoying the game.
Related: 10 Scary Fortnite Myths
A simple remedy for this would be to let players pre-select where specific weapons fall, so that if you have something in the first slot, but you pick up more preferred weapon things would automatically shift.
Your ping is the reaction time of your connection and can also mean how fast you’ll receive a reply after sending out a request. Simple requests such as firing a weapon in fortnite can be affected by your level of ping and result in some anger-inducing lag.
What happens is your ping registers the input for action that you send to the Fortnite server which then responds back to the screen. Due to the lack of Fortnite servers, many players experience lagging issues with their games.
While this is normal for games of this size, it can become extremely frustrating when it comes down to tournament play. If someone has a zero ping, they’re way more likely to take down an opponent who is playing with a much higher ping. The solution would be for Epic Games to just create more servers, but that would cost a great sum of money and I’m sure they’re going to avoid doing that.
Click to Sprint
The automatic sprint just feels like pure laziness on the part of Epic Games. In every other shooter game on the market, they require you to click a button in order to activate a sprint. However, in Fortnite moving in any direction means you’re leading with a light jog. If they were able to adjust this under the control settings to become an optional feature of clicking to sprint it would certainly alter gameplay for the better.
Nothing is worse than attempting to take a more stealthy approach to an enemy or attempt to move with precision only to be met with a fall to your death or being caught mid-attack. Perhaps that’s just the noob in me wanting things to be easier, but hey why else would so many other successful gaming franchises have it this way if it didn’t work for them.
This would allow for more advanced players to speed up their gameplay especially when it comes down to things like building for example. Currently, the only way is to just move your mouse faster, but with a custom sensitivity for things other than targeting and mouse scope, the game would take a radical shift.
Having a higher editing sensitivity specifically would help clear up any and all mistakes you’re making while building. Which would just overall create a higher level of gaming in Fortnite. Plus again allowing this for Fortnite tournaments at the very least would truly be a test of skill versus just not having the right mouse or controller to get the job done faster.
Another seemingly small addition that has largely been missing from Fortnite is the prone position. Now from what we’ve read about this issue, many fans do want a prone feature to be added. But apparently, it goes against the fast-paced nature that Epic wants to maintain. If that’s the case though, then why do games still take an extremely long time.
My guess is that adding in a prone position wouldn’t slow down gameplay in the slightest. Not everyone will use this, but having it at the very least as an option would be nice. Secondly to add to this point is the currently flawed click to crouch. This again either needs to be done away with or at the very least give players the option to turn it off.
What I mean by this is the click to crouch and then release of the click to stand back up should be a staple in this game as it adds value in so many others. Nothing is more frustrating than having to click something more than once to return back to your original position. If there was a simple release click option in the control toggles this could add to the fast-paced style they claim to be seeking.
In most first-person or even over the shoulder shooter games, your weaponry is entirely customizable. Now while fortnite does allow players to customize the skin for their gun, it doesn’t reach further than that.
Things such as customizable crosshairs like we see in Call of Duty or Counter-Strike often come in handy for players who have a unique play style. Not everyone will enjoy the default class or crosshairs that come along with a given weapon.
Adding in customizations for this would only benefit Fortnite as well. They can sell certain colors and shapes as part of packages, or make them unlockables for players to collect as they play. This addition, as well as the last point, would just improve overall gameplay.
We know what you’re going to say,- if you want specialists and killstreaks then go play COD – but seriously just hear us out. Fortnite needs to start including some sort of reward for players that get into the action to rack up kills. Right now there is little to no reward for this and more often than not a player who has been camping the entire game waits for the top 2 players to battle it out only to swoop in and take the victory royale.
This is the greatest injustice that Epic Games has ever done to its top skilled players. Sure enough of them have the skill to still take the win, but adding in killstreaks would assist them in the goal of more fast-paced games. Something akin to airstrikes, or advanced UAV’s or even custom drop boxes would all help those more skilled justify leaving the cozy fort they just built to engage in a fight.
It would be a direct copy from what Call of Duty Black Ops 4 did, but we don’t care. How cool would it be to have a specialist type of skin to choose from. Imagine depending on the type of specialist you choose, a select number of weapons and other advantages become yours and only yours.
Obviously, this would need to be counteracted with each having its own set of weaknesses, like a really advanced form of rock paper scissors, but regardless we love this idea. Even if specialists were separated from the main Battle Royale into a mini-game itself, it would add another layer of strategy to every game making things much more exciting.
Bring Back Blitz
You want faster gameplay Epic, then bring back Blitz! We get it youre the king of Battle Royale and you want to stay true to your roots, but adding in more gameplay modes wouldn’t cause player drop-offs. Many people actually play Fortnite on their phone, but the regular Battle Royale takes so much time and effort that Epic is actually losing players by not having a mode like Blitz available.
Blitz was a limited-time event that made an incredible first impression amongst the mobile gaming community. It was fast, aggressive and should have remained on the Fortnite mobile app. Polygon described Blitz as the traditional four-person squad mode if it were stuck on fast-forward. Each match begins with a storm circle already formed and as soon as you drop the circle shrinks.
At the most, a match would last 15 minutes which is perfect for players that want to get in a game of Fortnite, but don’t want to dedicate too much time to it. Allowing for such a mode to become a permanent fixture would only benefit Epic Games in the long run.