Mark Cerny, the main architect of the console, has explained how the technology will be integrated into PlayStation 5. PlayStation has just introduced the technology built into PS5 in a live broadcast that has given much of itself. With the help of Mark Cerny, the main architect of what will be the new generation PlayStation console, he has explained all the details about the technology of PlayStation 5 and we have compiled them all so that you do not miss a single one below.
The SSD will be the key to the new generation
One of the first things Mark Cerny has focused on is the SSD. PlayStation will have an SSD that will be key, especially when it comes to the speed of the console, which will help the main objective of this new hardware: to offer a truly innovative experience. For starters, as the architect has explained, thanks to this technology, the console will load 2GB of data in just 0.27 seconds, compared to the 20 seconds it takes PS4 to load half of that amount, that is, 1GB. This will allow for: faster loading, no loading screens, ultra-fast streaming, deduplication (compression technique) of game data and the end of long patch installs.
In addition to the above, PlayStation has announced that the SSD will have a capacity of 825 GB and will be able to load 5.5 GB per second, making it 100 times faster than PS4. For those who want more storage, they should know that they can add it through an external HDD for PS4 games, while those who want to save data related to PS5 games will have to buy a certified SSD.
Unprecedented 3D sound and backward compatibility
The company has specified that PS5 will be compatible with PS4 and PS4 Pro, so games released for those versions of the console will be compatible with the new generation. Although for now, Mark Cerny has not announced whether the backward compatibility will cover the rest of the PlayStation generations, he has anticipated that PS5 will offer compatibility with around 100 of the most-played PS4 games since its launch.
On the other hand, the sound will be another key to the console, powered by the new Tempest Engine system that will have the following objectives: to offer better quality for all types of users and hundreds of advanced sound sources in terms of dimensionality, and greater immersion.
Boost and ray-tracing technologies
Beyond speed, storage and sound, there will be a boost, that is, the technology that PS5 will use to be more agile and have greater performance in the graphics section. Unlike other devices that use similar technologies, the console will process the same workloads with the same level of performance regardless of ambient temperature. In Cerny’s words, “it will run at essentially constant power and let the frequency vary depending on the workload.” As for ray tracing, it has been clarified that the PS5 graphics will be responsible for ray tracing, which will allow this technology to trace sections such as global illumination or shadows in real-time.
Regarding the rest of the specifications, the amounts of both RAM, which will be 16GB, and teraflops, that is, the unit that measures the mathematical calculations that a CPU and GPU can do per second, are worth noting, 10.28, far superior to that of PS4, but which will definitely be slightly below that of Xbox Series X, located in 12 TFLOPs. For now, we still do not know both the appearance of the console and what the catalog will be with this at least launch. We hope the company will offer more details soon.